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Old Mar 06, 2009, 04:22 AM // 04:22   #61
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I'm not sure I follow your reasoning. Smiting monks are now finally viable in areas of HM without undead and are even competitive with builds like Sabway and Discordway. It desperately needs to be nerfed so smiters go back to the status of a standing joke? I don't think they need to take the nerf bat to RoJ until they're prepared to fix a lot of other skills to keep the smiting option in play in the PvE meta.
I was reading threw this thread and saw this. I was like wow you read my mind. I totals agree with you they finely made a nessisary change that made smiteing an option for monks. Everyone who doesnt play a monk is comenting and qqing but what else does smite give as far as viability in PvE? 55 monking, 600/smite lol? I can finaly compete with an ele as far as aoe dps goes. Takeing roj away and not buffing any of the useless skills that made me rather healbot then smite would be stupid. If your going to make any kind of argument then changeing it to a pve/pvp skill doing less aoe damage or increasing recharge, I haven't given it much thought seeing as how doing that would even be pushing it. In pvp its so easy to interupt the only way it would be viable in pvp with either of those nerfs would be arcain echo and thats so easy to interupt as well. So thats y I think its useless to nerf it.
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Old Mar 06, 2009, 04:25 AM // 04:25   #62
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I am not sure, as I haven't played any to see how it effects things, but I fear some of the changes. The buff to some of the self heals is great for our use, but bad for dealing with monsters using them. I just member when they made an Off-Hand attack for the Assassin into a Lead Attack, and gave monsters no ability to use their Dual Attack. Got corrected eventually, but I'm not sure Anet ever considers the monsters skill use when they do these balances. In fact, I'm not sure they really even pay attention to what skills the monsters have. After all, the Divert Hexes boss is only reachable by Wurms, which means no hexes can be used on him...... lawl.
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Old Mar 06, 2009, 04:28 AM // 04:28   #63
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So thats y I think its useless to nerf it.
Making it cause AoE scatter isn't nerfing it, it's fixing it. Saying it shouldn't be fixed because it makes smiting monks viable is a pretty poor argument.
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Old Mar 06, 2009, 04:33 AM // 04:33   #64
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Another thing, I could never understand y anyone would want a healer other then a monk lol. I can understand Mesmer fastcast healers but monks outheal every class. You don't get the benefit of divine favor. Also energy shouldnt be an issue with a good monk given the sercimstances. GvG, HA, TA, and PvE I still think monks r best. Maybe I'm just not considering the fun factor haha.
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Old Mar 06, 2009, 04:40 AM // 04:40   #65
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hey, those stance nerfs are great!!! now i can ps sin more in HB/RA/TA and kill everyone so much faster coz i deserve to coz im so leet at pressing 12345!!!!! /sarcasm
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Old Mar 06, 2009, 04:42 AM // 04:42   #66
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It causes scatter if u cast 2 rojs on one target HM or NM.......and if they did that then y not fix cryer then to and all the other aoe skills that dont cause scatter, and how is makeing it viable not a good argument I would love to know seriously.....In my oppinion makeing the nerf to cause mobs to scatter was so stupid b/c of all the farming areas it made unfarmable, and that nerf was made b4 HM was implemented. Thats my oppinion. But what was the last good smiteing build air of enchantment smiter? How long ago was that? Yea..............
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Old Mar 06, 2009, 04:55 AM // 04:55   #67
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It causes scatter if u cast 2 rojs on one target HM or NM.......and if they did that then y not fix cryer then to and all the other aoe skills that dont cause scatter, and how is makeing it viable not a good argument I would love to know seriously.....In my oppinion makeing the nerf to cause mobs to scatter was so stupid b/c of all the farming areas it made unfarmable, and that nerf was made b4 HM was implemented. Thats my oppinion. But what was the last good smiteing build air of enchantment smiter? How long ago was that? Yea..............
It should cause scatter if you cast one.

CoP and RoJ are two different types of AoE spells: CoP is a single AoE hit, RoJ is a DoT AoE. Generally single AoE hit spells do not cause scatter.

It's not a good argument because the whole argument is 'It shouldn't be fixed because it will be useless'. A skill shouldn't rely on a bug in order for it to be a viable skill, and a bugged skill needs to be fixed.

If ANet didn't implement AoE scatter, PvE would be more ridiculous than it currently is. Most teams would just use a tank and a shit load of AoE spells that would pretty much instantly wipe most mobs. It needed to happen.

And no, the AoE bar was not the last viable smite bar. Apparently you missed the horrible smiter's boon era.
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Old Mar 06, 2009, 05:00 AM // 05:00   #68
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Originally Posted by Bong Bro Zac View Post
wow.. anet just gets dumber and dumber... many of their explanations make NO sense and will just completely remove a skills from the game by making them worthless... warriors have NO reason to use tactics other than farming...another fail for GW skill rebalence team...do they even play this game!?!?
I wish I could appear as legit as this guy...
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Old Mar 06, 2009, 05:19 AM // 05:19   #69
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No warriors use those stances? They are pretty useful in the deep :P
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Old Mar 06, 2009, 06:01 AM // 06:01   #70
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no fix for RoJ...id say smiting monks are more then viable when they can clear shrines in AB/CM by themselves with 1 skill AND defend it. i think theres a phrase for that...over...over-doing-it...no thats not it..
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Old Mar 06, 2009, 06:04 AM // 06:04   #71
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I'm curious, sorry if I missed something...

Flail, Duration is 1sec at 0 Strength... Is this the PVP only skill, or is it the same in PVE? My PVE imbagon has just discovered Flail, I'd hate for it to be useless now...
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Old Mar 06, 2009, 06:11 AM // 06:11   #72
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There's no PvP version of Flail. It's supposed to be 1 second at 0 to limit it's usefulness to warrior primary only.
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Old Mar 06, 2009, 06:15 AM // 06:15   #73
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Originally Posted by antman a
Flail, Duration is 1sec at 0 Strength... Is this the PVP only skill, or is it the same in PVE? My PVE imbagon has just discovered Flail, I'd hate for it to be useless now...
i wouldnt recommend [flail] on a paragon, even if it wasn't nerfed. it expends 1 adren every 5 seconds, which could have gone towards more useful things like [save yourselves]. just stick with [aggressive refrain] or even [soldier's fury] if you want to have some fun.
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Old Mar 06, 2009, 06:17 AM // 06:17   #74
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Real men use [Frenzy] anyway.
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Old Mar 06, 2009, 06:18 AM // 06:18   #75
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So how about that AT map rotation.... More fail, updating the details and all is cool, but no real programming is in effect.
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Old Mar 06, 2009, 06:36 AM // 06:36   #76
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Originally Posted by White Halo View Post
Another thing, I could never understand y anyone would want a healer other then a monk lol. I can understand Mesmer fastcast healers but monks outheal every class. You don't get the benefit of divine favor. Also energy shouldnt be an issue with a good monk given the sercimstances. GvG, HA, TA, and PvE I still think monks r best. Maybe I'm just not considering the fun factor haha.

this is pretty much the reason why people on guru shouldnt post opinions about pvp.
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Old Mar 06, 2009, 06:39 AM // 06:39   #77
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this is pretty much the reason why people on guru shouldnt post opinions about pvp.
They shouldn't really post about PvE either. (Hello ER + Soul Reaping)
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Old Mar 06, 2009, 06:44 AM // 06:44   #78
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I was really expecting to see VwK reverted back to its former PvE state.

Looks like it's another month without playing for me.
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Old Mar 06, 2009, 06:45 AM // 06:45   #79
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when the skill change says that it is addressing 4x4 problems does it means changes to pvp only or it both pvp and pve? like Wail of Doom.
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Old Mar 06, 2009, 06:54 AM // 06:54   #80
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i wouldnt recommend [flail] on a paragon, even if it wasn't nerfed. it expends 1 adren every 5 seconds, which could have gone towards more useful things like [save yourselves]. just stick with [aggressive refrain] or even [soldier's fury] if you want to have some fun.
It's for DoA where AR can't be kept up... It works, trust me... well, hehehe, not any more...
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